Posts Tagged ‘ agile ’

Build to impress

watch-detailWorking in small iterations is our motto and ‘lean and mean’ are our new buzz words. Yes we definitely use SCRUM and hell we are agile. So agile that we do everything the business wants (and more) and faster. Lean and mean, means breaking developing rules, hack everything together and don’t mind the future. Not exactly. Continue reading

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Don’t be afraid

donotbeafraidofchangeI think many can recall a moment where they were afraid of the feedback they might get during a test period. Afraid that the business may rethink themselves, afraid of totally unplanned new features. Afraid that some people who see your product for the first time, break your whole world to shreds and claiming your design is from the mid-60’s and created by some drunk and stoned time-traveling Skynet¬†hippie. Continue reading

Not too simple

Simple productSure the phrase KISS (Keep It Simple Stupid) has come around much and must sound familiar to you. And you are probably screaming you are doing one of these things: ¬†‘lean and mean’, ‘agile’, ‘SCRUM’. In this post I will explain, what the possible pitfalls are of these methods and why you shouldn’t always focus on making things as simple as possible. Continue reading

Gamification in Projects

(Project)managers tend to forget about thanking and rewarding their team members and instead focus on the work that has to be done and drill down on deadlines. Propstoyou a new teamboard platform, helps you giving these rewards to your team members and give them that extra motivation boost to go that extra mile. Propstoyou is a tool that mixes gamification into your projects. For those who do not already know, Gamification is when you add a gaming element to something that is in essence not a game, in this case projects. An example of gamification is whenever you post a lot on forums you notice that you will promote in rank and/or you are rewarded with badges. Same goes for Propstoyou within projects.

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The myths around Story Points

Agile and SCRUM brought as enough stuff to talk about. Stories about how our lives would be so much greater if we would implement it or use it in our companies. Stories about how SCRUM and Agile are just a hype and we would eventually turn back to our older methods. And when time passes stories evolve and some of them are stepping slowly further and further away from the truth to eventually turn into a myth. Now Agile and SCRUM aren’t that long among us to call about myths, but there are some common mistakes around Agile and SCRUM. And today I will talk about the common mistakes or as I like to call them myths around Story Points. Time to bust or confirm the myths like my favorite TV-series Mythbusters – although much more based on common knowledge than proven science.

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To proxy, or not to proxy

Suppliers have been struggling a lot with the fact that SCRUM only defines two roles (next to the development team); Product Owner and SCRUM Master. That’s why they called in the Proxy Product Owner, a role which is mostly played by the traditional project manager on the side of the supplier. The idea is that you’ve got one Product Owner on the side of the customer and one Proxy on the side of the supplier. Both Product Owners interact with each other and the development team has got a short line to a Product Owner, namely the Proxy Product Owner. Continue reading